Analyze velocity magnitude, direction, averages, and vector components. Test inputs quickly using responsive calculation fields. Generate charts, downloads, and examples for clearer learning outcomes.
| Mode | Sample Inputs | Key Output | Meaning |
|---|---|---|---|
| Displacement ÷ Time | Δs = 24 m, Δt = 3 s | v = 8 m/s | Average velocity from motion over time. |
| Components to Resultant | vx = 6 m/s, vy = 8 m/s | |v| = 10 m/s | Resultant speed from orthogonal components. |
| Speed and Angle | v = 15 m/s, θ = 30° | vx = 12.99 m/s, vy = 7.5 m/s | Component breakdown of a vector. |
| Gas Average Speed | 4, 5, 6, 7, 8, 9 | vavg = 6.5 m/s | Mean particle speed for a gas sample. |
| Particle Swarm | vx: 3,4,5,2 | vy: 2,1,0,3 | Mean swarm speed ≈ 3.64 m/s | Net movement of the whole swarm. |
v = Δs / Δt
Use this when displacement and elapsed time are known.
vx = v cos θ
This gives the horizontal part of the velocity vector.
vy = v sin θ
This gives the vertical part of the velocity vector.
|v| = √(vx² + vy²)
Use this when the two orthogonal components are known.
θ = tan-1(vy / vx)
Use atan2(vy, vx) in code to preserve the correct quadrant.
vavg = Σv / n and v̄ = Σv⃗ / n
Average scalar speeds for gas lists, or average vectors for swarm motion.
Use vx = v cos θ when speed and angle are known. If horizontal displacement and time are given, use vx = Δx / Δt. Keep your angle measured from the positive x-axis and use consistent units.
Use vy = v sin θ when speed and direction are known. If vertical displacement and time are known, use vy = Δy / Δt. The sign shows whether motion is upward or downward.
vx is the horizontal component of the velocity vector. Multiply total speed by cos θ, or divide horizontal displacement by elapsed time. This calculator returns vx automatically in the speed-angle and displacement modes.
Average each component first: v̄x = Σvx / N and v̄y = Σvy / N. Then compute swarm speed with √(v̄x² + v̄y²). This shows the group’s net motion rather than the average of individual speed magnitudes.
Add the six speeds and divide by six: vavg = (v1 + v2 + v3 + v4 + v5 + v6) / 6. If direction matters, average the x and y components separately instead of averaging magnitudes alone.
Speed is only magnitude. Velocity includes both magnitude and direction. A particle moving 10 m/s east has a speed of 10 m/s, but its velocity is 10 m/s east.
Average velocity depends on net displacement, not total path length. If a particle returns to its starting point, displacement becomes zero, so average velocity is zero even though distance traveled is not zero.
Yes. A negative component means the particle moves opposite the positive axis direction. For example, negative vx indicates motion toward the left if the positive x-axis points right.
Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.